Fujii Genji
Senior Unity Game Developer
Professional Summary
Experienced Unity Game Developer with 7 years of expertise in building interactive, polished, and performance-optimized games across PC, mobile, and WebGL platforms. Skilled in C# programming, gameplay systems, multiplayer networking, and UI/UX design. Proven ability to develop solo projects and collaborate within agile teams to deliver engaging player experiences. Specializes in clean code architecture, rapid prototyping, and shipping high-quality features using modern Unity tools like Shader Graph, Cinemachine, Timeline, and Netcode frameworks. Passionate about crafting responsive controls, immersive environments, and innovative mechanics that push gameplay boundaries..
Technical Skills
Programming Languages
Game Engines & Frameworks
Gameplay & Systems
UI/UX & Visual Tools
Version Control & Collaboration:
3D & Design Tools
Platforms
Professional Experience
Senior Unity Game Developer
Sony Interactive Entertainment
- Led development of core gameplay systems and multiplayer features using Unity and C#.
- Designed UI/UX with Shader Graph, DOTween, and Unity UI Toolkit for polished user experiences.
- Collaborated with cross-disciplinary teams to deliver high-quality games across PC, mobile, and WebGL.
Junior Unity Developer
Square Enix
- Developed AI behaviors, gameplay mechanics, and animation systems under senior supervision.
- Maintained code quality and version control using Git, supporting efficient team workflows.
- Assisted in testing, debugging, and optimizing game builds for stability and performance.
Education
Bachelor of Computer Science
Tokyo Institute of Technology
Specialized in game development, software engineering, and artificial intelligence, Active participant in game development clubs and hackathons, Developed several Unity projects as part of coursework and personal initiatives.
Key Projects
Mid-Term
MidTerm Project FPS for Interactive Video Game Development. This project is a project assignment for Interactive Video Game Development Course at Yuan Ze University.
A shooting game
A fast-paced 3D shooting game developed in Unity, focusing on responsive controls, satisfying weapon mechanics, and immersive level design.
DAO Governance Platform
Paradise City is a real-time simulation which presents behaviors occur in big city. In the project many actions are performing independently of each other.
Whispers of the Withered Bloom
A peaceful garden hides a chilling past. As night falls, you explore the quiet halls of an old Japanese house, but you’re not alone. Lights flicker, doors creak, and something moves in the shadows near the old tree. Uncover the story, survive the night, and escape before the spirits find you.
The excavation and earth transportation
It is developed based on the game engine 'Unity' and provides a simulation environment for excavation and earth transportation using heavy machinery.
Starcore Reboot
The game likely involves reclaiming or restoring control over a powerful sci-fi system after a collapse or attack.