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Fujii Genji

Senior Unity Game Developer

fgenji@outlook.com
github.com
Tokyo, Japan

Professional Summary

Experienced Unity Game Developer with 7 years of expertise in building interactive, polished, and performance-optimized games across PC, mobile, and WebGL platforms. Skilled in C# programming, gameplay systems, multiplayer networking, and UI/UX design. Proven ability to develop solo projects and collaborate within agile teams to deliver engaging player experiences. Specializes in clean code architecture, rapid prototyping, and shipping high-quality features using modern Unity tools like Shader Graph, Cinemachine, Timeline, and Netcode frameworks. Passionate about crafting responsive controls, immersive environments, and innovative mechanics that push gameplay boundaries..

Technical Skills

Programming Languages

C#
JavaScript
TypeScript

Game Engines & Frameworks

Unity (URP, HDRP, 2D & 3D)
Photon (PUN, Fusion)
Mirror
Netcode for GameObjects

Gameplay & Systems

Gameplay mechanics
AI (behavior trees, FSM)
physics
animation systems (Mecanim, Timeline)

UI/UX & Visual Tools

Unity UI Toolkit
Shader Graph
Cinemachine
DOTween
TextMeshPro

Version Control & Collaboration:

Git
Plastic SCM
Jira
Trello
Notion

3D & Design Tools

Blender
Maya
3ds Max
Photoshop

Platforms

PC
Mobile (iOS/Android)
WebGL

Professional Experience

Senior Unity Game Developer

Sony Interactive Entertainment

06/2019 - Present
Tokyo, Japan
  • Led development of core gameplay systems and multiplayer features using Unity and C#.
  • Designed UI/UX with Shader Graph, DOTween, and Unity UI Toolkit for polished user experiences.
  • Collaborated with cross-disciplinary teams to deliver high-quality games across PC, mobile, and WebGL.

Junior Unity Developer

Square Enix

06/2016 - 05/2019
Tokyo, Japan
  • Developed AI behaviors, gameplay mechanics, and animation systems under senior supervision.
  • Maintained code quality and version control using Git, supporting efficient team workflows.
  • Assisted in testing, debugging, and optimizing game builds for stability and performance.

Education

Bachelor of Computer Science

Tokyo Institute of Technology

Specialized in game development, software engineering, and artificial intelligence, Active participant in game development clubs and hackathons, Developed several Unity projects as part of coursework and personal initiatives.

April 2012 - March 2016

Key Projects

Mid-Term

MidTerm Project FPS for Interactive Video Game Development. This project is a project assignment for Interactive Video Game Development Course at Yuan Ze University.

casual

A shooting game

A fast-paced 3D shooting game developed in Unity, focusing on responsive controls, satisfying weapon mechanics, and immersive level design.

shooting

DAO Governance Platform

Paradise City is a real-time simulation which presents behaviors occur in big city. In the project many actions are performing independently of each other.

Casual

Whispers of the Withered Bloom

A peaceful garden hides a chilling past. As night falls, you explore the quiet halls of an old Japanese house, but you’re not alone. Lights flicker, doors creak, and something moves in the shadows near the old tree. Uncover the story, survive the night, and escape before the spirits find you.

horror

The excavation and earth transportation

It is developed based on the game engine 'Unity' and provides a simulation environment for excavation and earth transportation using heavy machinery.

simulation

Starcore Reboot

The game likely involves reclaiming or restoring control over a powerful sci-fi system after a collapse or attack.

shooting