DEV.FGenji

Unity Game Developer
I am FujiiGenji

Over the last 7 years, I've been developing projects in Unity as a game designer and programmer.

About Me

Blockchain Developer

Unity Game Developer

I am FujiiGenji.

I’m a Unity game developer with 7 years of experience bringing interactive worlds to life. I specialize in crafting engaging gameplay systems, smooth user interfaces, and polished game mechanics using Unity and C#. Whether it’s a solo prototype or a full-featured team project, I focus on clean code architecture, immersive player experiences, and performance-optimized builds. I’ve worked on a range of game types, 2D, 3D, multiplayer, and experimental. And I’m always excited to push boundaries in gameplay design and interaction.

Skills & Technologies

Core Skills

Gameplay Programming 90%
Clean Architecture85%
UI/UX Design90%
Multiplayer Development95%
AI Programming90%
Animation Systems85%
Optimization 80%

Technologies

Unity (URP / HDRP, WebGL, Mobile, PC)
C#
Photon (PUN, Fusion)
Mirror
Netcode for GameObjects
Shader Graph
Cinemachine
Timeline
DOTween
Unity UI Toolkit
TextMeshPro
Blender
Jira / Trello / Notion
Photoshop

Featured Projects

Mid-Term
casual

Mid-Term

MidTerm Project FPS for Interactive Video Game Development. This project is a project assignment for Interactive Video Game Development Course at Yuan Ze University.

A shooting game
shooting

A shooting game

A fast-paced 3D shooting game developed in Unity, focusing on responsive controls, satisfying weapon mechanics, and immersive level design. The game features real-time combat, enemy AI, and a progression system with multiple weapons and upgrades.

Paradise City
casual

Paradise City

Paradise City is a real-time simulation which presents behaviors occur in big city. In the project many actions are performing independently of each other. The main goal is created the full of life environment with a lot of characters and vehicles. Specific people have their own sequences of the behaviors which is executed in proper order.

Whispers of the Withered Bloom
horror

Whispers of the Withered Bloom

A peaceful garden hides a chilling past. As night falls, you explore the quiet halls of an old Japanese house, but you’re not alone. Lights flicker, doors creak, and something moves in the shadows near the old tree. Uncover the story, survive the night, and escape before the spirits find you.

The excavation and earth transportation
simulation

The excavation and earth transportation

It is developed based on the game engine 'Unity' and provides a simulation environment for excavation and earth transportation using heavy machinery.

Starcore Reboot
shooting

Starcore Reboot

The game likely involves reclaiming or restoring control over a powerful sci-fi system after a collapse or attack. Expect intense action, advanced tech, and a high-stakes mission to bring the 'Starcore' back online before it's too late.

Get In Touch

Let's Connect

I'm currently available for freelance work and full-time positions. If you have a project or want to discuss potential collaborations, feel free to reach out.

Send Me a Message